XMG | |
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![]() XMG in-game picture. | |
Information | |
Cost: | Varies |
Slot: | Primary |
Type: | Machine Gun |
Soldier: | Medic, Mercenary |
Extra effects: | Longest Range, No Reloads |
Stats | |
Impact: | 7 |
Fire Rate: | 27 |
Accuracy: | 40 |
Ammo: | 70 |
Somehow crossing universes, the XMG in single form is available for the Strike Force Heroes team.
While not having the best accuracy, the XMG can lay down fire on enemies from surprisingly far. Even so, one must still fire in bursts to help take advantage of this ranged potential.
The custom version has a chance to electrocute enemies.
Gallery[]

The Mobile Turret
Trivia[]
- The weapon is directly based on the XMG from Call of Duty: Advanced Warfare, where in it is a dual-wielded rotary machine gun that one of its abilities is to turn it into an alternative form: increasing fire-rate, improving accuracy and providing no recoil at all; essentially making the user a stationary turret on the fly.
- The in-game depiction of the XMG is not dual-wielded, nor it can use its alternate mode. It also carries 70 rounds inside the magazine, instead of 150 that weapon that is originally based of.
- The custom name, "Mobile Turret" is a reference to the aforementioned secondary mode.
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