Weapons are any device that you can use to commit bodily harm against enemies. In the Strike Force Heroes series, a wide variety of weapons are available, ranging from melee to explosives.
Crouching with a weapon improves accuracy and jumping decreases it slightly. A notable exception occurs when using Shields, all of which (except the Buckler) decrease accuracy when crouching. Moving around and shooting continuously also negatively affect weapon accuracy. Therefore, your accuracy is at its greatest when crouching and not moving. However, this position renders you immobile and vulnerable to enemy attacks. Alternatively, you can creep around in the crouched position, but you move very slowly and cannot jump over or onto certain objects.
There are several weapons that make their debut in Strike Force Heroes 2, as well as several that return from Strike Force Heroes 1. Along with the new weapons, Armor and Attachments have been introduced as well. Guns have notably less range than in Strike Force Heroes 1.
The weapon system in Strike Force Heroes 2 is quite different from the system in the original game. Every individual weapon has its own stats, which are based on the level of the weapon and chance. Two different weapons of the same type may differ in certain aspects. For example, a player might come across two level 50 ACR's available for purchase. One might have better damage and range while the other might have a better rate of fire and better accuracy. In addition, higher level weapons generally have better stats than lower level weapons. For example, players can buy M4A4 lvl 20, which is much more effective than the giveaway/starting M4A4 of Engineer.
While stats differ among each weapon, particular models have similar stats. For example, while two level 20 UMP's are different, their stats are more similar than those of a level 20 Bizon.
Continuing the tradition, yet even more weapons were added in SFH3. There new weapons also come with new attachments that further able customization.
Unlike the previous game, however, all weapons get a flat increase in their stats from level 0 to 30. Two level 14 Interventions will have the same stats if they are of the same quality.
Perfect weapons have been renamed to Custom, but still retain their legendary status. Now, every weapon has a single Custom variant, with an equally unique name. Custom weapons have increased stats and bonuses compared to Normal, Refined and Flawless.
There is now a slightly different stat screen for the weapons as well. DPS (Damage Per Second) is now visible, and the 'Damage' has now been changed to 'Impact'.