Ammo Feed | |
---|---|
File:File:SFH Ammo Feed.png Ammo Feed in-game picture. | |
Information | |
Cost: | $475 |
Slot: | Skill |
Type: | Offensive |
Soldier: | Commando |
Extra effects: | Never reload a machine gun |
Stats | |
Damage: | N/A |
Accuracy: | N/A |
Range: | N/A |
Fire Rate: | N/A |
Ammo: | N/A |
Instead of clips, the Commando feeds all his ammo directly into the gun so he never needs to reload. (Machine guns only)- In-game Description (SFH)
Ammo Feed | |
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File:File:SFH2 Ammo Feed.png Ammo Feed in-game picture. | |
Information | |
Cost: | $0 |
Slot: | Skill |
Type: | Offensive |
Soldier: | Mercenary |
Extra effects: | Never reload with Machine Guns
+5% Chance to set enemy on fire |
Stats | |
Damage: | N/A |
Accuracy: | N/A |
Range: | N/A |
Fire Rate: | N/A |
Ammo: | N/A |
All ammo is fed directly to your Machine Gun, making it very hot!- In-game Description (SFH2)
Ammo Feed is a recurring skill in both Strike Force Heroes and Strike Force Heroes 2.
Description
SFH
This skill enables the Commando to feed his ammo directly into his gun without having to reload at all using clips. This skill only works on Machine Guns.
SFH 2
Again, this skill enables the Mercenary to feed his ammo direclty into his gun without reload. The only extra is that sets an enemy on fire due to the normal overheat of a machine gun (fact ignored by the game). This allows to kill an enemy with no much effort.
Tactics
This skill goes very well with Machine Guns. Machine Guns typically have high fire rate. By eliminating the time needed to load another ammo clip when the ammo clip is drained, this skill makes the Machine Gun more effective. Just point and shoot. Also works effectively with low clip weapons such the AUG HBAR or the OICW, since both carries much less than a Saw box magazine.
For SFH 2, as stated above, is recommended to use this skill with low-ammo machine guns, especially the AUG. Since it adds a fire effect, it works well with incendiary or corrosive weapons.
Gallery
Trivia
- You can be a human sentry gun by standing on the ammo box spawn and keep shooting at approaching enemies. (Ex: Facility)